Harnessing Energy Sensory Processing Sensory tools and techniques for responsible learning.
Many recognize that several behaviors potentially affecting the reward circuitry in human brains lead to a loss of control and other symptoms of addiction in at least some individuals. Regarding Internet addiction, neuroscientific research supports the assumption that underlying neural processes are similar to substance addiction.
The American Psychiatric Association APA has recognized one such Internet related behavior, Internet gaming, as a potential addictive disorder warranting further study, in the revision of their Diagnostic and Statistical Manual.
Other Internet related behaviors, e. Within this review, we give a summary of the concepts proposed underlying addiction and give an overview about neuroscientific studies on Internet addiction and Internet gaming disorder.
Moreover, we reviewed available neuroscientific literature on Internet pornography addiction and connect the results to the addiction model. The review leads to the conclusion that Internet pornography addiction fits into the addiction framework and shares similar basic mechanisms with substance addiction.
Together with studies on Internet addiction and Internet Gaming Disorder we see strong evidence for considering addictive Internet behaviors as behavioral addiction.
Future research needs to address whether or not there are specific differences between substance and behavioral addiction.
Introduction A revolutionary paradigm shift is occurring in the field of addiction that has great implications for assessment and treatment.
It is now evident that various behaviors, which are repeatedly reinforcing the reward, motivation and memory circuitry are all part of the disease of addiction [ 2345678910 ]. Common mechanisms among addiction involving various psychoactive substances such as alcohol, opioids and cocaine; and pathological behaviors such as uncontrolled gambling, internet use, gaming, pornography and sexual acting out have also been delineated.
As a result of the growing neuroscientific evidence, the American Society of Addiction Medicine ASAM formally expanded their definition of addiction in to include both behaviors and substances: Addiction is a primary, chronic disease of brain reward, motivation, memory and related circuitry.
Dysfunction in these circuits leads to characteristic biological, psychological, social and spiritual manifestations. The gaming prompts a neurological response that influences feelings of pleasure and reward, and the result, in the extreme, is manifested as addictive behavior. Excessive use of the Internet not involving playing of online games e.
This also matches Griffiths proposed differentiation between addictions to the Internet and addictions on the Internet [ 16 ]. An easier and perhaps more functional decision, however, would have been to maintain the proposed diagnosis of IA but simply require a subtype or specifier; gaming, pornography, social networking, shopping, etc.
Indeed, the original formal proposal for IA to be included in the DSM-5 incorporated the subtypes of instant messaging, pornography use, and video games [ 17 ], expanded later to include social networking [ 18 ].
This would have aligned the DSM-5 with what has, in fact, occurred in the field since its publication, namely, the continued scientific investigation into the broad range of potentially problematic behaviors involving Internet use.
This inclusive approach has been proposed multiple times, both historically [ 17 ] and recently [ 1920 ]. Conceptualizing IA as a generalized problem with more specific subtypes is ripe for formal reconsideration.🔥Citing and more!
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SOCIAL MEDIA USE BY TWEENS AND TEENS. Engaging in various forms of social media is a routine activity that research has shown to benefit children and adolescents by enhancing communication, social connection, and even technical skills. 1 Social media sites such as Facebook and MySpace offer multiple daily opportunities for connecting with friends, classmates, and people with shared interests.
Zone’in Fact Sheet. A research review regarding the impact of technology on child development, behavior, and academic performance. Infants watch hours per day of TV, children use and teens 9 hours per day of entertainment technologies (cell phone, TV, internet).
The review of literature gave a clear idea on the use of social networking websites and the aim of the study was formulated to find the Impact of Social Networking Websites on the education of Youth and the objective is to find the trends in the Internet use by youth and to study the impact of social networking websites on the education of youth.
Literature Review of Social Skills Intervention - The first of the ten articles to be discussed examined a training program that consisted of an individualized, classroom-based social skills intervention.